|
|
|
|
orientalization of gaming a postcolonial study of call of duty modern warfare
|
|
|
|
|
|
|
|
نویسنده
|
janani naser ,fallah mohammad ,زراعت پیشه علی
|
|
منبع
|
مطالعات بين رشته اي ادبيات، هنر و علوم انساني - 2024 - دوره : 4 - شماره : 7 - صفحه:21 -40
|
|
چکیده
|
Call of duty is a popular first-person shooter (fps) game. call of duty: modern warfare (2007) was the first game in the franchise which did not focus on the world wars' history. it was also the first call of duty which had a continuous interactive digital narrative (idn). this article attempts to take a comparative approach to the game. as a cultural product, the game is susceptible to postcolonial and orientalist discourses. this article attempts to apply edward wadie said's theories to call of duty: modern warfare in order to prove that the game's idn was shaped by postcolonialism and orientalism. the game functioned as a cultural medium which disseminated orientalist discourses amongst its player base. as such, this article tries to not only shed light upon a lesser-known aspect of call of duty: modern warfare but also to demonstrate that computer games are not exempt from external cultural forces.
|
|
کلیدواژه
|
clash of civilizations ,interactive digital narrative ,interactive media ,pos tcolonialism ,orientalism ,war on terror
|
|
آدرس
|
shahid sattari aeronautical university of science and technology, faculty of foreign languages, iran, shahid sattari aeronautical university of science and technology, faculty of foreign languages, iran, shahid sattari aeronautical university of science and technology, faculty of foreign languages, iran
|
|
پست الکترونیکی
|
zeraatpishe.ali@gmail.com
|
|
|
|
|
|
|
|
|
|
|
|
|
orientalization of gaming a postcolonial study of call of duty modern warfare
|
|
|
|
|
Authors
|
janani naser ,fallah mohammad ,zeraatpisheh ali
|
|
Abstract
|
call of duty is a popular first-person shooter (fps) game. call of duty: modern warfare (2007) was the first game in the franchise which did not focus on the world wars' history. it was also the first call of duty which had a continuous interactive digital narrative (idn). this article attempts to take a comparative approach to the game. as a cultural product, the game is susceptible to postcolonial and orientalist discourses. this article attempts to apply edward wadie said's theories to call of duty: modern warfare in order to prove that the game's idn was shaped by postcolonialism and orientalism. the game functioned as a cultural medium which disseminated orientalist discourses amongst its player base. as such, this article tries to not only shed light upon a lesser-known aspect of call of duty: modern warfare but also to demonstrate that computer games are not exempt from external cultural forces.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|