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looking at intergenerational game design through lens of game genres
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DOR
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20.1001.2.9920085133.1399.1.1.51.0
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نویسنده
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منبع
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كنفرانس بينالمللي بازيهاي رايانهاي؛ فرصتها و چالشها - 1399 - دوره : 6 - ششمین کنفرانس بینالمللی بازیهای رایانهای؛ فرصتها و چالشها - کد همایش: 99200-85133
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چکیده
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We live in an aging society, and in the future, we will face an increase in the need for meaningful interactions between young children and seniors. intergenerational games as a means for providing such interactions will play a major role in upcoming decades, thus having a framework for designers to make such games is crucial. this paper acknowledges that individuals’ preferences play a major role in the type of game they play, but it also discusses convergent factors that help in the creation of such a framework. having this guide be based on a familiar classification, makes using it easier for game researchers and designers. therefore, this paper uses genre categorization, which is commonly used by both the industry and the audience. a ranking is assigned to each genre based on how well it satisfies introduced criteria for a successful intergenerational game, in accordance with previous research in this area. finally, this paper concludes that the best genres for this purpose are action, strategy, and puzzle; it also finds vehicle simulations to be the most inadequate. these findings suggest that using any of these genres or mixing several of them, as the foundation for building a game, results in a more appealing game for a broader range of audience.
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کلیدواژه
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intergenerational gaming ,game genres ,game design guidelines
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آدرس
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