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تصویرسازی با نقش بز در سفالینههای عصر مفرغ جنوبشرق فلات ایران
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نویسنده
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صدقی یاسین ,رازانی مهدی
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منبع
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نگره - 1399 - شماره : 55 - صفحه:101 -119
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چکیده
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طرحاندازی نقشمایهی حیوانی بُز یکی از ویژگیهای منحصربهفرد سفالینههای منطقه جنوبشرق ایران در هزارهی سوم ق.م است نقوش بز برروی این سفالینهها با اشکال، فرمها و شیوههای مختلفی، همچون شبهه طبیعتگرا و انتزاعی و یا با عناصر مشخص نژادی اجرا شده است. هدف اصلی این تحقیق شناسایی و تبیین انواع نقشمایههای بز موجود بر سطوح سفالینههای جنوبشرق ایران مبتنیبر مساله حرکت و پویانمایی در محوطههای باستانی شهرسوخته و تپه صادق سیستان، بمپور، کشیک، اسپیدژ و چگردک در بلوچستان در بازهی زمانی عصر مفرغ است. سوال اصلی تحقیق عبارت است از اینکه؛ حرکت در نقوش بز تصویر شده بر سفالینههای جنوبشرق ایران در چه قالبهای حرکتی بیان شده است؟ آیا میتوان این نقوش را براساس ویژگیهای حرکتی و پویانمایی آنها تقسیمبندی نمود؟ روش تحقیق از نوع توصیفی-تحلیلی بوده و جمعآوری اطلاعات با استفاده از روشهای میدانی و کتابخانهای این پژوهش بهثمر رسیده است. نتایج مطالعات انجام شده نشان داد نقشمایههای بز در سفال جنوبشرقی ایران از منظر تصویرسازی در قالب حالتهای ثابت، نیمهمتحرک و متحرک قابل تقسیمبندی است. نقوش ثابت طرحهایی هستند که جانور بدون هیچگونه تحرک و نشانی از حرکت ترسیم شده است که بیشتر تصاویر محوطههای فوق در این دسته قرار میگیرند. در نقوش حیوانی نیمهمتحرک، طرحهایی از بز درنظر گرفته شده که بدن حیوان حالتی از حرکت و جستوخیز دارد. امّا در چند مورد خاص نقوشی با خواص پویانمایی چندمرحلهای و مصوّر از حیوان بز ترسیم شده است که معروفترین آن جام سفالین شهرسوخته است. ازهمینرو علاوهبر تبیین این سه قالب در محوطههای فوقالذکر به معرفی نمونههای جدیدی از سفالهای منطقهی جنوبشرق، پرداخته شده است. شایان ذکر است طرح گسترش اندیشهی نقوش متحرک و آشنایی هنرمندان پیشازتاریخی با متحرکسازی تصاویر، طرحی تصادفی و مختص جام سفالین شهرسوخته نبوده و در دیگر نقشمایههای آثار سفالین جنوبشرق ایران قابل مشاهده است.
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کلیدواژه
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سفال منقوش، نماد بز، تصویرسازی، پویانمایی باستان، عصر مفرغ
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آدرس
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دانشگاه هنر اسلامی تبریز, دانشکده حفاظت آثار فرهنگی, گروه باستان سنجی, ایران, دانشگاه هنر اسلامی تبریز, دانشکده حفاظت آثار فرهنگی, گروه باستان سنجی و مرمت, ایران
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پست الکترونیکی
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m.razani@tabriziau.ac.ir
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Imagery with Goat Motif on Pottery Artifacts Remaining from the Bronze Age in Southeastern Part of the Iranian Plateau
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Authors
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Sedghi Yassin ,Razani Mehdi
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Abstract
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The design of the animal motif of goat is one of the unique features of some pottery in the southeast of the Iranian Plateau in the ancient times, especially in the third millennium B.C., which helps to distinguish between the pottery of this area and other archaeological sites in the country. The goat images on prehistoric pottery in the southeast of Iran have been made in various forms, depicting seminaturalism and abstraction (pectiform), or distinct racial components (long and crescent horns). In the present research, the animal motifs of wild goat on pottery of the archaeological sites of Shahri Sokhta (Burnt City), Tepe Sadegh in Sistan, Bampur, Keshik, Spidej and Chegerdak in Baluchistan have been studied. In general, they can be divided into the immobile, semianimated and animated categories in terms of their imagery. In the present study it has been tried to explain these three categories in the aforementioned sites by introducing new samples of pottery in the southeastern region. The present study is descriptiveanalytical, and it has used a variety of librarybased descriptive methods as well as field studies (including repairingrelated activities and technical studies conducted on pottery wares discovered from the Southeastern Iran) to gather required data. Pottery has been the main source of artistic endeavors and desires for prehistorical people. This can be observed in the production of different forms of pots. The outer surface of pottery wares was like a canvas on which the painters and artists could depict their art and thoughts. Therefore, to better understand prehistorical people’s lifestyle, we can analyze the motifs depicted on pottery wares. An investigation on pottery motifs is considered significant because in a way, some of them are considered as pieces of script or writing, used by the artists to convey their concepts, thoughts, beliefs, and values. Archeological studies have illustrated that goats have been first domesticated in Helali valley, located in Eastern Mediterranean region, while they have been domesticated in Iran’s Ganjdareh by 8000 BC. One of the oldest animated motifs in Iran is the goat motif on Shahri Sokhta’s goblet which has been registered as the first Iranian animation in history. The third millennium BC (the Bronze Age) has been coincident with huge changes; this period’s exchange networks have been used to connect the biggest urban areas located in the Eastern and the Western Iran by trade roads. The most significant archeological sites in this region, that played a significant role in trade transactions, include Konar Sandal, Shahdad, Tepe Yahya, Tali Eblis, etc. in Kerman Province, and Shahri Sokhta, Bampour, Khourab, Damin, Spidej, Chegerdak, and Keshik in Sistan and Balouchistan. This period’s art is turned into a balanced surface for holding holy rituals, while environmental and biological concepts have been used either to decorate handicrafts or to author great textbooks. In Iran’s Southeastern archeological sites, including Shahri Sokhta, Keshik, Chegerdak, Bampour and Spidej, etc. intact and broken pottery wares have been discovered in different sizes. These pottery wares included animal motifs such as scorpions, rams, fish, birds, and goats which are easily identified considering this region’s particular ecology. Goat as one of the most prevalent animal motifs on Southeastern pottery wares can be found on different gray, red, and beige pots, either in form of a single animal in spate frames or a row of goats in black or brown, depicted one after another. Two hypotheses are presented for such motifs: 1) the artist has depicted a sequence of goats after each other, or 2) it is only one goat that is moving and jumping. The animation is defined as a fastconsecutive illustration of a twodimensional work of art or a reallife situation which creates an illusion of movement. It is worth mentioning that the development of the concept of animated motifs and prehistoric artists’ acquaintance with the moving images or, in modern terms, with the animation, are neither random nor specific to the animation depicted on Shahri Sokhta goblet. There are many similar animations on Southeastern pottery works from Tepe Sadegh and Keshik cemetery as well. The artists have used different animal motifs such as fish, goat, and birds to create the illusion of movement. Some of the prevalent motifs used on this period’s pottery wares depict goats standing under a tree, mating and feeding the kid, as abstract and stylized motifs in a singleframe and multiframe format, in accordance with national folklore. Finally, animated motifs existed elsewhere in the Southeastern region, especially in Sistan and Balouchistan as well as Shahri Sokhta, and Tepe Sadegh as one of the associated sites to Shahri Sokhta. Keshick archeological site, located in Nikshahr, is another instance. Furthermore, semianimated goat motifs exist on pottery wares taken from sites such as Shahri Sokhta and Chegerdak. The static motif of the goat is also observable on all pottery wares from the Southeastern part of Iran including ShahriSokhta, Keshik, Bampour, Spidej, and Chegerdak.
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Keywords
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