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the impact of reward types and leaderboard use in kahoot-based learning: a quasi-experimental study
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نویسنده
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jafari farzaneh ,mahdavinasab yousef ,jalali maryam
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منبع
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interdisciplinary journal of virtual learning in medical sciences - 2025 - دوره : 16 - شماره : 4 - صفحه:390 -401
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چکیده
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Background: motivation plays a critical role in student engagement and learning outcomes. however, limited research has compared the effects of tangible versus intangible rewards in game-based learning environments. this study aimed to investigate the comparative effects of tangible and intangible rewards on students' motivation and engagement when using the kahoot platform for mathematics education.methods: this study utilized a quasi-experimental approach with pre-test and post-test assessments, conducted among 277 elementary students between september 2020 and june 2021. using convenience sampling, participants were assigned to three groups: a control group (95 students), an experimental group using kahoot with intangible rewards (90 students), and a second experimental group using kahoot with both tangible and intangible rewards (92 students). the intervention was carried out over a six-week period. content validity was confirmed using the content validity ratio (cvr), with all items exceeding 0.80 and an overall agreement coefficient of 0.84. the reliability was verified with a test–retest correlation of 0.70.results: the comparative analysis revealed that kahoot-based learning was more effective than social network-based instruction. furthermore, the group that received both tangible and intangible rewards demonstrated significantly greater learning gains compared to those who received only intangible rewards (p<0.05).conclusion: the findings support the use of gamified platforms such as kahoot to enhance mathematics learning, particularly when leaderboard-based reward strategies are employed. future research should investigate the long-term effects of different reward types and their influence on sustaining student motivation.
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کلیدواژه
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reward ,kahoot ,students ,gamification ,leaderboard ,motivation ,mathematics
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آدرس
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tarbiat modares university, faculty of humanities, department of educational technology, iran, kharazmi university, department of educational technology, iran, shiraz university of medical sciences, virtual school and center of excellence in e-learning, department of e-learning in medical sciences, iran
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پست الکترونیکی
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jalali3944@yahoo.com
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Authors
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