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   تاثیر استفاده از واقعیت مجازی در آموزش تلفظ انگلیسی زبان‌آموزان نوجوان  
   
نویسنده عالمی مینو ,خاتونی شیوا
منبع جستارهاي زباني - 1399 - دوره : 11 - شماره : 6 - صفحه:449 -480
چکیده    ترکیب فناوری های نوین در آموزش زبان به طور چشمگیری فراگیر شده است و در حال حاضر به منزلۀ ابزارهای مفیدی در آموزش زبان انگلیسی کاربرد دارد. در راستای این روند، اعتقاد بر این است که به کارگیری فناوری‌های نوین در آموزش و یادگیری تلفظ زبان انگلیسی تاثیرگذار است. به همین منظور این مطالعه با هدف بررسی تاثیر آموزش زبان از طریق واقعیت مجازی بر تلفظ زبان آموزان نوجوان ایرانی انجام شده است. برای این منظور، 18 زبان آموز (6 تا 12 ساله) برای شرکت در مطالعه در آزمایشگاه رباتیک اجتماعی شناختی دانشگاه صنعتی شریف دعوت شدند. ابتدا، تلفظ آن ها توسط پیش آزمون تلفظ از طریق مرورگر speechace اندازه گیری شد. بعد، در محیطی مجازی، در طول ده جلسۀ نود دقیقه ای، شرکت کنندگان دستورالعمل هایی را درمورد تمامی موارد تلفظ شده در آزمون دریافت کردند (شامل واکه های / ɪ / و / i / و واکه های / ʊ / و / u / ) که از طریق بازی واقعیت مجازی توسط یک ربات انسان نما اجرا شد. موضوعات آموزشی در غالب جملات ساده و مکالمات کوتاه بود. درنهایت، محققان پس آزمون را بررسی کردند و نتایج آزمون زوجی نشان داد که در عملکرد زبان آموزان قبل و بعد از جلسه های آموزشی تفاوت معناداری وجود دارد. این مطالعه نشان می دهد که بازی های شبیه سازی شده در محیط واقعیت مجازی می توانند در افزایش مهارت های تلفظ زبان‌آموزان به کار گرفته شوند. به علاوه، واقعیت مجازی روشی نوین برای تدریس و یادگیری زبان انگلیسی را در محیطی کارآمد و لذت بخش ایجاد می کند.
کلیدواژه آموزش تلفظ از طریق واقعیت مجازی (Vrapt)، تلفظ، زبان‌آموزان نوجوان
آدرس دانشگاه آزاد اسلامی واحد تهران‌غرب, گروه زبان‌شناسی کاربردی, ایران, دانشگاه آزاد اسلامی واحد تهران‌ مرکزی, ایران
 
   The Impacts of Virtual Reality on Young EFL Learners’ Pronunciation  
   
Authors خاتونی شیوا ,عالمی مینو
Abstract    This study made an attempt to investigate the impacts of Virtual Reality on Iranian young Foreign Language learners rsquo; pronunciation, aged between 6 to 12 years (Lowintermediate Level) in Tehran, Iran. To this aim, after taking a pronunciation pretest through Speech ace Browser, 18 students participated in the study and were divided into two groups in order to be controlled better in their performance. The Virtual Reality Game (VR Games) given by a teacher was designed with a humanoid robot in virtual environments and all of the pronunciation items were measured in words consisting of vowel /ɪ/ and /i/ and vowel /ʊ/ and /u/. The researchers taught learners the items in 10 ninetyminutelong sessions (twice a week) through the VR games and helped them learn efficaciously the items by different pronunciation activities. Finally, the researchers administered the posttest and the pairedsamples ttest was conducted to examine a potential relationship between the pretest and the posttest of the group. The findings of the study showed that there was a significant relationship between these two times of testing. Overall, the results revealed that VR has been very influential and useful in creating an efficient and pleasurable English learning environment. This study has some implications for technologybased education and language teaching through educational games 1. IntroductionDuring the past years, communication is addressed as an essential goal in language learning and teaching (Cook, 2016). Although communication is an end for every teacher and learner in native and nonnative contexts, there are various amount of challenges in the path of language learning (Cohen, 2014). As previous studies have mentioned the role of meaningfull communication in language conversations and face to face interactions (Ali, 2016; Burgess Spencer, 2000; Cook, 2016), teachers and learners are trying to find a way to create meaningful and understandable way of communication (AlZayed, 2017; Cruttenden, 2014). As AlZayed (2017) maintained, one of the factors of meaningful communication can be the result of the combination between vocabulary knowledge and appropriate level of pronunciation. Therefore, pronunciation can be identified as a challenging component for language learners all around the world especially in nonnative countries (EFL/ESL). In other words, pronunciation is ignored during past years by many teachers and learners because teaching and mastery of it can be recognized as a complex and hard task (Cook, 2016). Moreover, nonnative countries experience lack of access to nativelike pronunciation and corrective feedbacks from native speakers and listeners. In other side, with the advancement of technology and advancement in computer assisted language learning (CALL) programs in language education, creating immersive and virtual environments come true for language learners and teachers to be placed in these environments (Chik, 2014; Chiu, 2017; Lawrence Ahmed, 2020). To explain it clear, virtual reality assisted language learning can be introduced as an appropriate way for teachers and learners to teach and learn pronunciation beucause these virtual environments can make the language learning experience in virtual or immersive way.Based on the mentioned problems in pronunciation in language education and improvement in CALL, this study tried to investigate the impacts of VR based pronunciation training in terms of VRAPT (Virtual Reality Assisted Pronunciation Training) for the first time in related literature. In line with this goal, following research question was raised by researchers to examine whether VRAPT can improve the pronunciation of young EFL learners.Research Question Does VR have any significant impact on the pronunciation of young EFL learners (from pretest to posttest)? 2. Literature Review2.1. Pronunciation Training through Technologies (From Computer to Virtual Environments)After the advent of using computers, computer softwares, as well as mobile applications for language teaching, researchers and linguists have succeeded in incorporating humanoid robots into the realm of teaching of English or RobotAssisted Language Learning (Alemi, Meghdari Ghazisaeidi, 2014). These robots can influence the many aspects of linguistics or even psychology by teaching a language. For example, Alemi, Meghdari, Ghazisaedy (2015) with the use of a humanoid robot as a teaching assistant in teaching English assessed the level of anxiety and attitude of about 46 female students in English language classes. The result indicated that the use of a robot in the classroom could be very entertaining and enhanced learning more effectively.VRALL is combination of virtual reality and robot assisted language learning. In fact, linguists use this technology to create virtual and unrealistic environments similar to lessons and training environments (Lin Lan, 2015).What is considered as VRAPT in this study is type of classroom in which VR technologies assisted as teacher assistant to improve the EFL learners rsquo; pronunciation. 3. MethodologyIn order to conduct the current study, the following steps were undertaken.Pretest PhaseAt the outset of the study, given the fact that the pronunciation variable was assumed to be dynamic and uncontrollable, All the students rsquo;(18 girls and boys) initial mastery over pronunciation was measured. This was done through speech recognition browser (SpeechAce) in two categories of vowel /ɪ/ and /i/ and vowel /ʊ/ and /u/ in simple words and sentences with the aim of being close to the native tuneup. Additionally, after collecting this information, the needs and level of the participants were examined through the percentage of nativelike pronunciation that the software gave to the researcher; therefore their level was determined for the game because this sounds absolutely essential and games should fit with the proficiency level of learners. The children were monitored by the teacher and the game specialist at Sharif University of Technology and their pronunciation was continually recorded.Treatment Phase In the VR group, students were able to play 10 sessions of ninety minutes with virtual reality and a game designed for this type of training. The beginning of each session, new topics were taught by the teacher and then a game or practice of virtual reality was used. During these sessions, learners were able to learn the pronunciation of different words from different scenarios such as hobbies, colors, fruits, jobs, sports, body parts, toys, jobs, animals, foods, and birthday, etc where each scenario was specifically designed and created in a fully 3D environment.Posttest PhaseAfter presenting the class and receiving 10 ninetyminutelong sessions, the participating learners were tested again through the Speech ace Software to collect the posttest information, and then the results were compared. 4. ResultsIn order to achieve the purpose of the study, first descriptive statistics was run as shown in Table 1.The students in the posttest (M = 6.01, SD = 1.08) had a better performance, as against that of theirs in the pretest (M = 3.64, SD = .81).Table 1. Descriptive statistics of two testing times of students ( N= 18 ) MeanNStd. DeviationStd. Error MeanVRAPTPretest3.6418.000.810.19Posttest6.0118.001.080.25 Moreover, the pairedsamples ttests was run as shown in Table 2 which indicated that there was a significant difference between pretest and posttest of students, t (17) = 13.41, p = .00, with the Cohen rsquo;s effect size value being 2.47, which can be considered as a very high effect size. Table 2. PairedSamples ttest Paired DifferencestdfSig. (2tailed)MeanStd. Deviation95% Confidence Interval of the DifferenceLowerUpper Pretest and Posttest2.37.752.752.0013.4117.00.00 The results from the pretest to the posttest revealed that there was a significant difference between the gains of these students in terms of pronunciation.This efficiency could be attributed to different factors like lsquo;authenticity rsquo;, lsquo;motivation rsquo; and lsquo;repetition rsquo;. Therefore, VR had the potency to inspire and motivate the participants in order to perform better in pronunciation and they could have better performance in communication. Based on this, VR can make the path of meaningful communication shorter and can be used in language classrooms to help teachers and learners
Keywords virtual reality ,pronunciation ,young EFL learners
 
 

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