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   jurnal teknologi   
سال:2015 - دوره:77 - شماره:29


  tick  Assisting design ideas: Ptoolkit,a pilot study - صفحه:117-122

  tick  Children road safety awareness: Design and development of a road safety application - صفحه:111-116

  tick  Conceptual model of mobile augmented reality for cultural heritage site towards enjoyable informal learning aspect - صفحه:123-129

  tick  Consolidated model of visual aesthetics attributes for sense-based user experience - صفحه:35-40

  tick  Design of the usability measurement tool for multimodal mobile applications - صفحه:41-47

  tick  Developing a conceptual model of user engagement for mobile-based augmented reality games - صفحه:9-13

  tick  Evaluation of E-star: An enhanced science textbook using augmented reality among lower secondary school students - صفحه:55-61

  tick  Experiencing museum learning through multimedia instructions - صفحه:103-109

  tick  Exploring computer assisted learning for low achieving children: A comparative analysis study - صفحه:1-7

  tick  Integration of medical ontology concepts to annotate medical images - صفحه:27-34

  tick  Integration of persuasive multimedia in designing learning application for child sexual abuse - صفحه:97-101

  tick  Measuring perceived helpfulness of computerized decision aid for youth - صفحه:77-83

  tick  Personal digital mutawwif: A multi-modal mobile hajj assistance using the location based services - صفحه:15-20

  tick  Persuasive technology: A systematic review on the role of computers in awareness study - صفحه:21-25

  tick  Q-ibadah mobile application: A usability pilot testing - صفحه:49-54

  tick  The development of mobile augmented reality for laptop maintenance (MAR4LM) - صفحه:91-96

  tick  Usability considerations make digital interactive book potential for inculcating interpersonal skills - صفحه:63-68

  tick  Usability evaluation of digital Malaysian traditional games - صفحه:85-90

  tick  Usability principles make Iraqi E-government portal more accessible - صفحه:69-76

  tick  User testing on game usability,mobility,playability,and learning content of mobile game-based learning - صفحه:131-139
 

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