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قصد استفادۀ مجدد از اپلیکیشن مبتنی بر فناوری واقعیت افزوده با رویکردی بر مدل محرک-ارگانیسم-پاسخ و نظریۀ طرحوارۀ جنسیتی در صنعت پوشاک مد
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نویسنده
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باقری قره بلاغ هوشمند
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منبع
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تحقيقات بازاريابي نوين - 1402 - دوره : 13 - شماره : 2 - صفحه:43 -64
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چکیده
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امروزه فناوری واقعیت افزوده توجه روزافزونی را به خود جلب کرده است؛ بهطوری که تصمیمات و تجربههای جدید مصرفکنندگان را بهبود بخشیده است؛ از این رو هدف از پژوهش حاضر استفادۀ مجدد از اپلیکیشن مبتنی بر فناوری واقعیت افزوده با رویکردی بر مدل محرک-ارگانیسم-پاسخ و نظریۀ طرحوارۀ جنسیتی است. پژوهش حاضر ازنظر هدف کاربردی و ازنظر روش توصیفی-پیمایشی است. جامعۀ آماری پژوهش کلیۀ کاربران موبایل هوشمند است که حداقل یکبار از اپلیکیشن مبتنی بر فناوری واقعیت افزوده در صنعت پوشاک استفاده کردهاند. با استناد به جدول مورگان برای جوامع نامحدود و براساس روش نمونهگیری دردسترس 384 نفر برای پاسخگویی انتخاب شدند. برای اجرای پژوهش حاضر از ابزار پرسشنامۀ استاندارد استفاده و برای تجزیهوتحلیل دادهها نیز از مدل معادلههای ساختاری حداقل مربعات جزئی بهره گرفته شد. نتایج نشان داد که حضور از دور و حضور اجتماعی بر همآفرینی ارزش تاثیر مثبت و معناداری ندارد؛ اما بر محبت برند تاثیر مثبت و معناداری دارد. همچنین، بین همآفرینی ارزش و محبت برند با قصد استفادۀ مجدد ارتباط مثبت و معناداری وجود دارد. جنسیت، ارتباط بین حضور اجتماعی و محبت برند و نیز ارتباط بین محبت برند و قصد استفادۀ مجدد را تعدیل میکند؛ اما درنهایت، جنسیت ارتباط بین حضور اجتماعی را با همآفرینی ارزش و همآفرینی ارزش را با قصد استفادۀ مجدد تعدیل نمیکند.
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کلیدواژه
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حضور از دور، حضور اجتماعی، همآفرینی ارزش، محبت برند، قصد استفادۀ مجدد از اپلیکیشن مبتنی بر فناوری واقعیت افزوده
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آدرس
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دانشگاه ارومیه, دانشکدۀ اقتصاد و مدیریت, ایران
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پست الکترونیکی
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h.bagheri@urmia.ac.ir
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intention to reuse the augmented reality app based on the stimulus-organism-response framework and gender schema theory in the fashion clothing industry
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Authors
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bagheri garbollagh hooshmand
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Abstract
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the purpose of this study is to investigate the intention to reuse the augmented reality application in the fashion clothing industry. this research is applied in terms of purpose and descriptive survey in terms of the method. the statistical population of the research includes all smart mobile users who have used augmented reality technology in the clothing industry at least once. based on the morgan table for unlimited communities and using the available non-probability sampling method, 384 people were selected. to carry out the study, a standard questionnaire was used. the partial least squares structural equation model was used to analyze the data. the results showed that telepresence does not have a significant effect on value co-creation, but a positive and significant effect was found between social presence and brand affection. social presence does not have a significant effect on value co-creation, but it has a positive and significant impact on brand affection. there is a positive and significant relationship between value co-creation and brand affection with the intention to reuse the augmented reality app. gender moderates the relationship between distance presence and co-creation value and brand affection. furthermore, gender moderates the relationship between social presence and brand affection. in addition, gender moderates the relationship between brand affection and intention to reuse the augmented reality app. finally, gender does not moderate the relationship between social presence and value co-creation, and value co-creation with the intention to reuse the augmented reality app. the present research contributes to the information system and consumer behavior literature. in addition, intention to the reuse augmented reality app by consumers is a key challenge in gaining a competitive advantage in the contemporary market. introductionthe application of augmented reality technology in the field of business, marketing, and promotion of products and services has its own capacity and attractiveness. the rapid expansion of internet technology is dramatically changing the retail and shopping experience of consumers. branded apps are widely used by many leading retailers around the world (molinillo et al., 2020). today, augmented reality technology is attracting increasing attention and improving consumers’ purchasing decisions and experiences. due to the highly interactive nature and advancement of smart technologies, it is becoming increasingly important for companies to engage and engage existing consumers to create products and services that lead to competitive advantage (yu et al., 2021). existing empirical research has shown that improving the virtual presence of an online sales platform can lead to favorable outcomes such as increasing consumer attitude, purchase intention, and shopping experience (gao et al., 2018). it is worth noting that the gender schema theory clearly identifies gender as a fundamental difference between individuals, as both men and women use different approaches when processing information. from an academic perspective, numerous studies have shown differences in technology-related behaviors between men and women, such as in social media and e-commerce settings. closing the gender gap was expected to lead to more growth for companies (revaldi et al., 2022). additionally, through a branded app, retailers can capitalize on additional opportunities, encourage consumer engagement, build brand recognition, and increase visibility. therefore, the purpose of this study is to investigate the intention to reuse the augmented reality application in the fashion clothing industry. methodologythis study is applied in terms of purpose. the statistical population of the research includes all smart mobile users who have used augmented reality technology in the clothing industry at least once. based on the morgan table for unlimited communities and using the available non-probability sampling method, 384 individuals were selected. a standard questionnaire was used to collect the data. partial least squares structural equation modeling was used to analyze the research data. a structural equation model (sem) is a specific causal structure between a set of latent variables and observed variables. through structural equation modeling, latent variables (factor or structure) can be measured indirectly by using obvious variables (questionnaire items or questions).as the results showed, the measurement model meets all quality and reliability criteria. all factor loadings are higher than 0.4, composite reliability is higher than 0.7, and the average values of extracted variance are higher than 0.5. the structural model of this study is evaluated through coefficient of determination (r2), predictive correlation (q2), goodness of fit (gof) test, and hypothesis testing. according to research findings, it can be stated that all the values of the coefficient of determination are at the medium and strong level for fitting the structural part of the model. the obtained q2 values show that the model has sufficient predictive relevance, as the values are above the threshold of 0.000. considering that the model has all the criteria, it can be suggested that the structural model is appropriate. findingsthe results of the study showed that telepresence does not have a significant effect on value co-creation, but it has a positive and significant effect was found between social presence and brand affection. social presence does not have a significant effect on value co-creation, but it has a positive and significant impact on brand affection. there is a positive and significant relationship between value co-creation and brand affection with the intention to reuse the augmented reality app. gender moderates the relationship between distance presence and co-creation value and brand affection. furthermore, gender moderates the relationship between social presence and brand affection. in addition, gender moderates the relationship between brand affection and intention to reuse the augmented reality app. finally, gender does not moderate the relationship between social presence and value co-creation, and value co-creation with the intention to reuse the augmented
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Keywords
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telepresence ,social presence ,value co-creation ,brand affection ,intention to reuse the augmented reality app
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