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the effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children
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نویسنده
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khajavi daryoush ,ahmadi noradinvand nahid
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منبع
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sport sciences and health research - 2024 - دوره : 16 - شماره : 1 - صفحه:49 -60
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چکیده
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Background: rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals.aims: the aim of the study was to investigate the effects of active video games and selected movement games on children’s physical literacy and self-concept.materials and methods: sixty 8-12-year-old children from ahvaz city were selected and assigned into three experimental and one control groups. physical literacy and self-concept were assessed in pretest. the active video game group played xbox kinect bowling, athletics, tennis, soccer, volleyball, basketball games. the selected movement game group played researcher-designed games. the mixed game group engaged in both activities over 12 video and 12 movement game sessions for 8 weeks, with 30-minute per session. data were analyzed by manova and student t-test.results: the results showed that active video games and selected movement games influenced children’s physical literacy and self-concept. further, significant differences were found between the experimental groups’ physical literacy and self-concept outcomes. the selected movement game and mixed game groups performed better in these measures than other groups.conclusion: results suggest parents and teachers consider implementing the selected movement games and active video games to bolster physical literacy and self-concept in children.
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کلیدواژه
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children ,movement games ,physical literacy ,self-concept ,video games
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آدرس
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university of arak, faculty of sport sciences, department of motor behavior and sport psychology, iran, university of arak, faculty of sport sciences, department of motor behavior and sport psychology, iran
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پست الکترونیکی
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nahidahmadi711111@gmail.com
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Authors
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